Skip to main content


Showing posts from 2018

Warum brauche ich eine eigene Webseite?

In diesem Artikel geht es um die Bedeutung einer eigenen Webseite für ein Individuum das heißt für eine Person für eine durchschnittliche Person im Jungen und einem alten Alter. Man kann schon feststellen dass jeder der in der Berufswelt erfolgreich sein möchte muss unbedingt eine eigene Webseite besitzen und diese zu pflegen. Ich nenn jetzt die wichtigsten Aspekte weshalb man eine eigene Homepage besitzen soll.

Als erstes gibt eine Webseite in die Kontrolle über ihr Bild. 
Egal ob sie sich für einen neuen Job bewerben oder ein Nebenprojekt Staaten die meisten Leute werden online nach ihrem Namen suchen und da kommt Ihre Webseite ins Spiel. Dadurch können Sie kontrollieren was in Google alles über sie zu finden ist und somit eure Chancen bei Arbeitsmöglichkeiten erhalten.

Man ist einfache im Google zu finden.
Wenn sich Ihre Webseite und ihre Märkte immer weiterentwickeln, wird Ihre Seite an Google leichter zu finden sein und man bekommt jede Menge neue Besucher und möglicherweise jede M…

Built my own FaceMash. Didn't end up well. [2018]

Ok, so we all know Mark Zuckerberg's Story from the movie "The Social Network". Before he launched Facebook he and his roommates built a site called FaceMash, which basically was about voting between college students on one another's hotness level. This soon turned viral and that's when he started thinking about building Facebook.

Being fascinated by his story I wanted to build something similar to Facemash as well, wanting to seeing what reactions it would cause on my friends. It wasn't that simple though as I wasn't planning to take 200+ individual pictures of internet people. Two reasons for that: 1) I am way to lazy to do such things and 2) I wanted to automate a process performing this action.

This idea came to my mind about two years ago, but at that time I didn't know how to write PHP or use APIs or do anything automated. This couple months, from October till now I've learned to use APIs of the four largest social networks: Twitter, Instagram…

Simulation of Gravitational Pull in randomized Solar System

Launched in November 2017.
View Project
Displays a full solar system with planets doing circular movement due to gravity pull of the sun
Written entirely on JavaScript

How it works? I used an interval that repeats an algorithm for about 30 miliseconds. The algorithm spawns the point-planets with the position (random(0, canvas.width / 2) , canvas.height / 2) and a starting point towards the bottom of the canvas.

Than I used the formulas of my book that calculate the gravitational force with which the planets are pulled towards the sun performing circular orbits. The formula i used for gravitational force is F = planetMass * sunMass * gama / distance^2.

To make the orbits circular I set this force equal to circular force F = Mass * Speed / distance;
Through that I could define the starting speed of each planet.

If you want to see some weird planet orbits try changing the parameters of the browser window on your desktop or by rotating the phone screen if you're on mobile. This weird move…

GraphMaker Project

View Project
Made with pure JavaScript, HTML and CSS. No external libraries used. Not mobile-friendly yet. is a light weight web framework that can be used to draw mathematical functions on screen real time, allowing the user to understand and experiment with the behaviour of different functions in 2D space.

It is fast, reliable and easy to use. If you have found it hard to use, scroll down this page and you find the section on how to use this web application.
How it worksThe way this works is simple and easy to explain, even though the entire project might look like a giant hard-to-make software program.
Everything begins with the converting of functions from user input into JavaScript legit functions using the Function(); Object.
All the functions are added in a huge array of functions that are all going to be drawn at the same time in the canvas.
Then another part of the program converts the values entered and received from the user-defined functions into canvas (x,y) coo…